The Dangruf Highlands
The Dangruf Highlands host two very important factors in Lindel’s history: the quarries and mines used to provide Lindel with her regal castles and mineral wealth, and the goblin tribes that have attempted to steal or destroy said wealth since Cisterra’s creation. Dangruf is a dangerous and profitable place, and though partly unexplored, much of the highlands have been excavated, either by masons from Lindel or warren-carvers of the goblin tribes.
Many different rare and valuable stones, gems, metals and minerals are mined from Dangruf by Lindel for centuries, and Fort Haverhill was founded exclusively to make this business more profitable and efficient. Since its construction, Haverhill has been a fathering place for students of blacksmithing, jewelcrafting, masonry and metallurgy, even attracting craftsmen from as far as Chusei and Arkhos. The town should be much larger and more prosperous, but the local goblin tribes have prevented Haverhill’s growth into a city proper.
The goblins of the Dangruf Highlands aren’t just greedy—they are also stupid and nearly suicidal. For ages these diminutive warriors have pestered the humans of The Adas Peninsula with random attacks and ill-planned raids and sieges. Luckily for the humans, the Goblins aren’t particularly inventive or intelligent, and they still use rather primitive weapons and strategies. Unlucky for the humans, goblins reproduce at an alarming rate, and even with constant failed attacks, counter-attacks by Lindelian forces, and the all-too-common accidental deaths (by falling, fire, explosion, etc.), the goblins of Dangruf have continued to multiply for years.